Delirium -A Vampire the Masquerade LARP

The Sabbat have overrun Dallas for too long. The inner circle has chosen you to take backt he city. After you have fought for your right to survive, how will you continue to grow the city?
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  


 Influence Rules

Go down 


Posts : 1795
Join date : 2014-03-02

Influence Rules Empty
PostSubject: Influence Rules   Influence Rules Icon_minitimeFri Oct 23, 2015 6:22 pm

Influence Rules
Character Creation
Players are limited in the number of influences they can take, in a couple of ways. First a player can purchase
a maximum of 3 influence traits, and second they can only purchase 1 trait in any given influence. This means starting
characters can have up to 1 trait in up to 3 different influences; now if the character’s Clan gives them a bonus, like the
Clan Tremere who gain a free Occult Influence trait, then the character would be able to start with 2 traits in that
influence and 2 other influences.
Growing Influence
Once a character is in play they can work on Growing their influence, but this takes time. A player must inform
the STs in their downtime that they are going to Grow one of their Influences, and the ST will make a note of it on their
character sheet. It takes a number of games equal to the trait level they are trying to achieve before they can gain the
new level, IE to Grow from Occult 1 up to Occult 2 would take 2 games. Now the majority of the Growing action takes
place between games as your character spends their nights working the scene, making connections, and learning the
lingo; and with that some amount of focus.
In addition to the time it takes to Grow an Influence, getting the higher traits is difficult and requires some help.
In order to Grow the 4th and 5th trait the character needs some In Game help. This can come in a few forms but the
most common is a character (PC or NPC) that already has the 5th trait or higher in the given Influence. The help
comes in the form of mentorship in the workings of the field or maybe a lead to the “right people”; either way this help
often comes at a price, often in the form of Boons, as giving others that kind of power can be dangerous.
Finally, grow actions are not automatically successful. The STs will respond in your down time why the action
was declined and how to change it if you can. Other times, you will be unable to grow your influence because there
are too many people already working on that sphere of influence. The cities infrastructure can only support so many
outlets of influence. The last reason that an influence may not be grown is that something is occurring within plot to not
allow this.
Trait Maximum
A character can only have as many Influence traits as they have Physical, Mental, and Social traits; IE a player
with 7 Phys/Ment/Soc traits each could have up to 21 total Influence traits.
In Game Influence Use
During game play there will come situations where characters will use their influence to effect the game around
them. Following the Influence trait descriptions in the core book, the character can achieve such things but only so
much of them, due to the current trait they possess. A character with an Influence at 4 traits could use it to perform the
actions listed for that influence, but only 4 total traits worth. That means that could perform a 4 trait action one time, a
2 trait action twice, or so on. When used an ST will make a note on the Influence log. This limiting factor is here as you
again can only get so much done in a night.
Teamwork can be used in such cases as while not as good as a person skilled with the right level of influence,
a large number of characters working together can achieve a greater result. It take 3 separate characters working
together and spending the appropriate number of Influence traits to generate an action the next level up. Meaning 3
characters with Police 2 could work together and spend all their traits to create a Police 3 action.
Other Ways to Use Influence
● Attack: You can use your influence to attack another player's influence hold in the city. You will have to have
done a trace action and know who you are going after and describe in detail what it is you are doing. The
duration of damage to another player’s influence is dependent on the attack being done.
Ex: John has figured out that Felicia is in the way of him growing his street influence. He attacks her
using his influence and has some success that causes a temporary loss of her influence. If John continues his
assault over several months and continues to win, it will eventually cause a permanent loss of her influence
● Defend: You can defend when you fear that someone is going to attack your influence. Assign a number of
actions as the level of the defend. The level of any attack directed at that influence must exceed the defend
level in order to be successful.
Ex: Felicia knows that John is trying to attack her influence. She alerts her influence contacts and they
defend against the attack making it more difficult for him to win his attack.
● Trace: You can use a trace action to see who else is moving in the same influence as yourself. You may be
able to see what they are doing as well depending on the target's’ level of influence. This can be a good way to
keep an eye out for possible attackers. You can also use this action to watch an influence to see what actions
are being made into it.
Ex: Timothy wants to know who else is moving in high society. He uses a trace action to find out who
owns the gallery downtown and his influence contacts report back to him with details depending upon the level
of influence Timothy holds vs the gallery owners.
Back to top Go down
View user profile
Influence Rules
Back to top 
Page 1 of 1
 Similar topics
» Avatar Rules
» Rules of Pandora's Box
» 02. Magic Rules
» RP Workshop Rules

Permissions in this forum:You cannot reply to topics in this forum
Delirium -A Vampire the Masquerade LARP :: Out Of Character Discussion :: Rules & Clarifications-
Jump to: